With your team, convert the input program (below) into a symbol table. The input program (below) is defined by our C-like programming programming language. Minimally, attributes in the symbol table should include:
Since this is an in-class exercise, please ask me questions if you need any help.
char buffer[1024]; procedure main (void) { result[0] = TRUE; buffer[0] = '\x0'; some_number = 3; } int some_number; function bool fruit (int kiwi, char banana, int pear) { kiwi = 1; mango[0] = 1000; return result[0]; } bool result[5]; procedure do_nothing (void) { } int apple, mango[10], cherry;
Since this is a group assignment, please write the names of each member of the team student on your assignment submission along with "Exercise 4b: Creating a Symbol Table".